One of his rage moves is simply a spear, which at first might seem overpowered, but it offers opponents chances to counter or block it.
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He's slow without great movement and zoning options, but when he gets in close, the grapples are devastating.įans of pro wrestling will appreciate the Goldberg-esque moveset (though he looks more Nathan Jones than anything). There isn't a way to play out of Craig Marduk's strengths and weaknesses. There is a stricter tradeoff than with Armor King. He has superb block punishments for those who let him get in close and back off. It all adds up to a character with various means of approach, which should make him appealing across the board and a must-see wild card of sorts in the esports scene based on who deploys him in a match.Īs for Craig Marduk, he's a gigantic, slower fighter who, in the right hands, brutalizes opponents for missteps. Noteworthy here is an unblockable uppercut that can lead to some smooth combos. While he doesn't have the best moves coming out of the wavedash like other characters who lean on it more heavily, the fact it's there means a skill-based gap in movement and zoning. Perhaps strangest of all is the presence of a wavedash. He's got a few noteworthy grapples and a devastating wall game that can dole out the damage or extend combos. Which isn't to say Armor King doesn't do anything else. A big poke game has a way of keeping opponents honest, making him something of a defensive-minded character who can stall offensive-minded fighters. More of a technical character for players to use, Armor King is more strike based in his approach, which creates opportunities ranging from zoning opponents out to initiating combos. The combination of nostalgia, proven design and some important tweaks to fit in the current meta make both some of the best roster additions Tekken 7 could have produced.Īrmor King should be a breath of fresh air for those who have enjoyed playing with King since the game's launch, and he should have a similar impact online and in the esports realm.
He's a wrestler in style, relying on strikes for zoning and lead-ins into combos, though he has enough in the way of moves that players can use him in almost any way they want. Much of what there is to know about Armor King comes at face value via his appearance and hunger for revenge, as he's otherwise one giant animal-headed mystery. It's Tekken, after all, but as a sampler: He sought revenge on Craig Marduk, attacked him but really didn't because it was his younger brother, and another confrontation with his rival led to both being written out of the story.until now. He debuted in the original Tekken, and the background info would take far too long to list out. As such, he's throwing his usual strikes and punishing opponents with grapples and spears.Īs for Armor King, he's once again one of the most distinctive and well-designed characters in a Tekken release upon arrival, in large part because of the whole jaguar head situation. He trains under the style of Vale Tudo, which roughly means no rules or boundaries. He's a killer Australian fighter who looks like a wrestler, heaves cars at folks and stands at 7' tall.Īs expected, Craig Marduk features a slew of different moves and styles.
From a storyline standpoint, he killed the original Armor King, and it dives into convoluted Tekken-isms from there. The story had found a way to wave them off, and some of their moves and styles had been assimilated into other characters.Ĭraig Marduk is a fan favorite who made his debut in Tekken 4. Now she’s returning as the first DLC fighter in Tekken 7’s Season 4.Armor King and Craig Marduk almost seemed like impossibilities at this point in the Tekken 7 lifecycle. She’s always been a fairly popular character, yet she hasn’t made another canonical appearance in the franchise since Tekken 2. This also seems to be the case with Kunimitsu from Tekken. Then Adon just showed up in Street Fighter IV, perfectly healthy, and those plot threads were dropped completely. Then, the endings for the Street Fighter Alpha sequels suggested that Akuma probably killed him at some point. Street Fighter Alpha’s ending suggested that in-between games, he died at M. But sometimes things can be a little more complicated than that.įor instance, Adon was in the prequel Street Fighter Alpha, but wasn’t in Street Fighter II or Street Fighter III.
Yes, these are narratives based entirely on violent heroes and villains kicking the crap out of each other for the fate of the world, so it’s easy to assume that neglected characters have simply met their ends. One of the most interesting parts of a fighting game storyline is when someone disappears between installments.